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Old Jan 16, 2007, 10:39 AM // 10:39   #1
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Default Slew of New(maybe) ideas.

I got to thinking about new classes and weapon types and such for upcoming expansions, and about the existing 3.

It's beginning to get formulaic(spelling).

I think it's past time to mix it up a little. Here are a few vague suggestions.
____
A different weapon in each hand. True dual weapons.
_____
Play a bad guy or monster even. A whole game where existing expansions cannot go and visa versa. But they share common pvp zones

Max party is 4, anything outside of party is attackable.
And/or
Max party is X, Prophecies/FActions/Nightfall Allied, VS New Expansions X,Y,Z Allied.
Throw in random new Mob/Boss spawns, environmental effects(like dragons lair, or the poisoned water in Kryta, dead magic zones) in small areas of zones.
_____

Update past expansions so that If you own NF, you can salvage inscriptions off any drop from any campaign, and can create armor in Prophecies/factions the same way you do in NF with insignias. That would imporve sales of all 3 expansions.
___

A battle mage type of class. Sword like item in one hand, and a staff in the other, robes flowing about you as you twirl both around(not that you can get flowing very well with this engine). Combining warrior and ele just doesn't have the same effect.
___

Sword Dual Class. Rapiers, short swords, long thin blades(not the savage hackery that happens with current warriors) Dance around intended targtet, lower AL, inherent dodge/deflect/parry Ability. Something with finess. Lots of defense skills, and a few fierce higher damage.
___

Generic class/weapon ideas:

Melee with substancial increased range, ball and chain, maces, flails, whips, and pole arms. High damage dealers, but if you get inside effective range of their attacks you can nail them good. Lots of stacking condition causing skills, or even new conditions, (Maimed, Mauled)

Weaponless melee, substitute gloves/jewelry in weapon/offhand slots. Lots of touch skills, de-buff class.

True battlerager, spiked/razor armor/gloves and all.(dwarven archetype) natural spell immunity/reduction, or chance of failure. When you get hit, you gain rage(adrenaline similar). Temp sacrifice of armor gives skills. (for 3 seconds you have half armor, but do 2x damage) Lots of low damage bleeding skills. Inspires fears aoe, Negative moral equivalent (to be seperate from candy canes)I certainly wouldn't think about candy canes if I encountered a Dwarf pincushon, roaring and charging at me, armor squeeling, scent of BO and excrement preceeding him. Or If I saw him convulsing/gyrating on my party member, rending flesh and bone and armor alike.

Ooh, that's good. Sicken. Stench. Fowl Breath(touch skill) Skill names that induce nausea or actual vomiting of enemies, daze/knockdown similar.
_____

These are all rough ideas and not to necessarily be taken in concrete terms, don't go dogging me on account of an example skill or name, it's all rough ideas just meant to convey the idea/purpose.
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Old Jan 16, 2007, 10:57 AM // 10:57   #2
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I'm suprised they haven't went to the tabletop rpgs for ideas yet like a martial artist that uses no weapons, Druids that shapeshift or summoners that can summon demons/angels/elementals from other planes.

No crossbows either which is strange...

I think that they will eventually bring in playable non-human classes though - thats probably where the changes will be and I fully expect the centaur to be one of them.
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Old Jan 16, 2007, 02:17 PM // 14:17   #3
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Quote:
Originally Posted by Elrodien
I'm suprised they haven't went to the tabletop rpgs for ideas yet
I hope they never do.
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Old Jan 16, 2007, 02:33 PM // 14:33   #4
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Most of the things you wrote down have already been propesed at least once and much more detailed at that.

Quote:
A different weapon in each hand. True dual weapons.
No, just no. so far the only dual wielded weapons are daggers and look at the difference between damagerate of swords/axes and daggers.
Need to say more?

Quote:
Play a bad guy or monster even. A whole game where existing expansions cannot go and visa versa. But they share common pvp zones

Max party is 4, anything outside of party is attackable.
And/or
Max party is X, Prophecies/FActions/Nightfall Allied, VS New Expansions X,Y,Z Allied.
Throw in random new Mob/Boss spawns, environmental effects(like dragons lair, or the poisoned water in Kryta, dead magic zones) in small areas of zones.
So basically from what i read here i'm supposed to understand that it's chapter 1-3 against 4-6?
Willnever work. No need to tell you why coz i'm sure with some clever thinking you'll find the answer easy enough?

Quote:
Update past expansions so that If you own NF, you can salvage inscriptions off any drop from any campaign, and can create armor in Prophecies/factions the same way you do in NF with insignias. That would imporve sales of all 3 expansions.
Anet have already stated a zillion times that the previous campaigns will not be update anymore.
The sheer fact that it's a feeless game addresses this question of yours.
Anet aim to attract more players and not the ones they already have.

Quote:
A battle mage type of class. Sword like item in one hand, and a staff in the other, robes flowing about you as you twirl both around(not that you can get flowing very well with this engine). Combining warrior and ele just doesn't have the same effect.
Yes it does.

Quote:
Sword Dual Class. Rapiers, short swords, long thin blades(not the savage hackery that happens with current warriors) Dance around intended targtet, lower AL, inherent dodge/deflect/parry Ability. Something with finess. Lots of defense skills, and a few fierce higher damage.
Scroll up

Generic class/weapon ideas:

Quote:
Melee with substancial increased range, ball and chain, maces, flails, whips, and pole arms. High damage dealers, but if you get inside effective range of their attacks you can nail them good. Lots of stacking condition causing skills, or even new conditions, (Maimed, Mauled)
Maybe in upcoming campagins there will be room for future weapons to be introduced but not at this time

Quote:
Weaponless melee, substitute gloves/jewelry in weapon/offhand slots. Lots of touch skills, de-buff class.

True battlerager, spiked/razor armor/gloves and all.(dwarven archetype) natural spell immunity/reduction, or chance of failure. When you get hit, you gain rage(adrenaline similar). Temp sacrifice of armor gives skills. (for 3 seconds you have half armor, but do 2x damage) Lots of low damage bleeding skills. Inspires fears aoe, Negative moral equivalent (to be seperate from candy canes)I certainly wouldn't think about candy canes if I encountered a Dwarf pincushon, roaring and charging at me, armor squeeling, scent of BO and excrement preceeding him. Or If I saw him convulsing/gyrating on my party member, rending flesh and bone and armor alike.

Ooh, that's good. Sicken. Stench. Fowl Breath(touch skill) Skill names that induce nausea or actual vomiting of enemies, daze/knockdown similar.
Balance and innovative wise i'm just going to ignore this coz it's all a mix of existing skills/weapons etc.

Look at the bolded out text you wrote...
One Frenzy is more than enough thank you very much.
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Old Jan 17, 2007, 09:25 AM // 09:25   #5
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Emik.
Thank you for your kind words.

Do you work for Anet and the GW development team? You sure post like you're in charge of the whole thing.
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Old Jan 17, 2007, 06:29 PM // 18:29   #6
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READ FIRST - Suggestion Forum Guidelines

Quote:
Do not post "A Few Ideas" threads. If you have more than one idea ---first double check with the search button and the index thread to make sure they're fresh suggestions, and create a separate thread for each one with a relevant title.
Also, please remember to check the Index of Ideas and search before posting a new thread, to make sure your ideas haven't come up before.

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